![]() It's nice to be reassured, given the steps the game does take away from its predecessor, that atmosphere still comes top of the developer's agenda. We've got a big road to hoe to get to that." Dead Space has won numerous awards for the visuals, the audio, the gameplay. And for us we really wanted to nail the atmosphere. It's not to say people can't do that, it's just where do you want to focus. "We want to get the same great atmosphere, and put the same emotion and expression across that you might have seen in Kendra and Hammond in the original Dead Space. Papoutsis trots out the argument, always worth trotting out, about audio-visual impact being less a question of hardware as what the developer wants to achieve with it.
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